OBS style source control.

OBS, and by extension, Streamlabs, gives the user a large amount of control to what is recorded, the only problem with OBS is that you have to (somewhat) go out of your way to start recording, which is why Outplayed is so popular, it's a simple and easy program that automatically clips your gameplay (although depends on what game you are playing).

But the problem with Outplayed, at least for content creators who use it, is that it makes it hard to get multiple audio/video sources to be recorded, which makes most clips extremely hard to edit. Game audio can be crowded with background audio from music or communications, but are still needed for a video (specifically communications), and then the pure unadulterated reaction of a face cam is impossible to get without actively recording.

So here is what I present, support for either choosing your input sources and output sources similar to OBS. Or, at the very least, a way to record 2 audio inputs on separate channels. You can have the proposed OBS style source system be behind Outplayed Pro, while having the 2 separate audio inputs be free. The ones with Pro are allowed to have as many input and output sources as they want, while those with Outplayed Standard can only have 2 outputs for audio (or otherwise)

  • Guest
  • Jul 23 2022
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