For Survivors:
Victory/Escape: Confirmation of the player's successful escape.
Death: Confirmation of the player's death during the match.
Assists: Actions that directly contributed to the survival of other players, such as:
Flashlight Saves: Number of times the player saved a teammate using a flashlight.
Gens Completed: Number of generators repaired by the player.
Unhooks: Number of times the player unhooked other survivors.
Totems: Number of totems interacted with (destroyed or blessed) by the player.
For Killers:
Victory: Confirmation that the majority or all survivors were sacrificed or killed.
Kills: Number of survivors the killer killed (by sacrifice or Mori).
Hooks: Number of times the killer hooked survivors.
Gen Interrupts: Number of times the killer interrupted generator repair.
Hits: Number of successful hits the killer landed on survivors.
Additionally, i suggest the following features:
Chase Duration Tracking: Every time chase music initiates, the system would record the moment, and upon the chase ending, calculate its duration. These chases could be labeled as "Chase 1", "Chase 2", etc.
Automatic Capture of Key Moments: The system could identify and automatically bookmark significant moments in the match, such as:
Survivor Hooks
Mori Performances
Survivors being injured
Survivors escaping chases